Horus Heresy: Age Of Darkness Rulebook (English)
PLAYING THE GAME
You'll then learn how to play Warhammer: the Horus Heresy on the tabletop with all the core rules you'll need to make full use of its supplements.
– Core Rules: You’ll learn about the general principles of the game its turns and phases how to command your units measure distances shoot at enemies and charge into melee.
You’ll also learn about Reactions which allow each player to respond to unfolding events even when it's not their turn.
– Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types such as Characters Vehicles and
Automata as well as the unnatural Psychic Powers that can be wielded in battle.
– Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop including Barricades Jungles and
Ruins as well as how to claim Fortifications and use a variety of Buildings.
– Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment each with their own unique qualities. This section offers a centralised roster of
all the universal special rules that govern different units and weapons from cunning Scouts to explosive Blast weapons.
GAMING IN THE AGE OF DARKNESS
This final section provides an overview of the Warhammer: The Horus Heresy hobby whether setting up games or building an army of your own.
– Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists including commentary on how they chose to collect
build and paint that faction. It also offers four battlefield showcases demonstrating the cinematic ways you can recreate the settings of the Age of Darkness.
– Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games including the broad categories of Narrative Play
Matched Play and Open Play as well as Campaigns and even team games.
– Preparing for Battle: This section explains how to start (and finish) a game including Force Organisation Charts for assembling your army list a guide to setting up your table and
deploying your armies a variety of victory conditions and six missions and six deployment maps to combine for standard games.
– Reference & Index: The book closes out with a reference section with quick-and-simple rules summaries to help your games run smoothly and a lengthy index to make looking up
specific rules much easier.
You'll then learn how to play Warhammer: the Horus Heresy on the tabletop with all the core rules you'll need to make full use of its supplements.
– Core Rules: You’ll learn about the general principles of the game its turns and phases how to command your units measure distances shoot at enemies and charge into melee.
You’ll also learn about Reactions which allow each player to respond to unfolding events even when it's not their turn.
– Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types such as Characters Vehicles and
Automata as well as the unnatural Psychic Powers that can be wielded in battle.
– Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop including Barricades Jungles and
Ruins as well as how to claim Fortifications and use a variety of Buildings.
– Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment each with their own unique qualities. This section offers a centralised roster of
all the universal special rules that govern different units and weapons from cunning Scouts to explosive Blast weapons.
GAMING IN THE AGE OF DARKNESS
This final section provides an overview of the Warhammer: The Horus Heresy hobby whether setting up games or building an army of your own.
– Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists including commentary on how they chose to collect
build and paint that faction. It also offers four battlefield showcases demonstrating the cinematic ways you can recreate the settings of the Age of Darkness.
– Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games including the broad categories of Narrative Play
Matched Play and Open Play as well as Campaigns and even team games.
– Preparing for Battle: This section explains how to start (and finish) a game including Force Organisation Charts for assembling your army list a guide to setting up your table and
deploying your armies a variety of victory conditions and six missions and six deployment maps to combine for standard games.
– Reference & Index: The book closes out with a reference section with quick-and-simple rules summaries to help your games run smoothly and a lengthy index to make looking up
specific rules much easier.
46,75
55,00
Excl. BTW: 46,75
- Stock: Op voorraad
- Model: 31-03